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“Splatoon 2” Impressions

Splatoon 2 is one of the most anticipated titles to come to the Nintendo Switch, and this past weekend was their Global Testfire. This gives Nintendo a better opportunity to stress test servers and give anxious players a sample of what’s in store.

Very few changes have been made, coming in both a good and bad way. The odd-but-lovable, squid-like, Inklings are all out to paint the town and although the gameplay feels very true to Splatoon, there are a few things that could have used some tweaks.

Everything that brought a crowd to the original Splatoon returns. A familiar tune welcomes you at the menu and it’s like coming back home. Weapons available at your disposal include old favorites  such as the splat roller, splat charger, and the splattershot. Joining them are the new Splat Dualies, which were a personal favorite. Each class is also equipped with brand new specials which was very exciting.

Take your weapon of choice and try to cover as much of the map in your paint as Turf Wars was the only available game mode during each session. The Pro Controller made the gameplay very easy to pick up and felt very much like the Splatoon I spent many hours playing. Gyroscope controls also shined by making aiming accurate and simple.

Choose your weapon. Splat Dualies for me please!

Although everything felt familiar, some things that were bothersome in the original still remain. Being locked out of settings and loadouts in between matches takes away from the fluidity of games and having to exit the matchmaking process is an unnecessary hassle.

One thing that was significantly missed was having the map on the Wii U GamePad which gave quick access to jumping to teammates and seeing how much of the map you’ve covered. That has been assigned to the X button and will take some time getting used to. Playing the game in handheld or table top mode also made things difficult when compared to the Pro Controller or grip.

Locked out during matchmaking sucks!

Hopefully the Global Testfire provided the opportunity for newcomers to get an idea of what the world of Splatoon has to offer. Veterans of the franchise will be happy to know not much has changed, even if it means putting up with small nuisances. Despite a fairly problem-free Testfire, there are still a lot of questions to be answered.

How will Nintendo’s online service operate? Have they not changed enough from the original? What is the first Splatfest going to be? Where are Callie and Marie? Only time will tell, but Splatoon 2 seems to be shaping up to be the second must-have title for the Nintendo Switch.

Title: Splatoon 2
Platform: Nintendo Switch
Publisher: Nintendo
Developer: Nintendo
Genre: Third-Person Shooter
Release Date: Summer 2017
Developer's Twitter: @NintendoAmerica

Splatoon 2 is one of the most anticipated titles to come to the Nintendo Switch, and this past weekend was their Global Testfire. This gives Nintendo a better opportunity to stress test servers and give anxious players a sample of what’s in store. Very few changes have been made, coming in both a good and bad way. The odd-but-lovable, squid-like, Inklings are all out to paint the town and although the gameplay feels very true to Splatoon, there are a few things […]

Splatoon 2 is one of the most anticipated titles to come to the Nintendo Switch, and this past weekend was their Global Testfire. This gives Nintendo a better opportunity to stress test servers and give anxious players a sample of what’s in store.

Very few changes have been made, coming in both a good and bad way. The odd-but-lovable, squid-like, Inklings are all out to paint the town and although the gameplay feels very true to Splatoon, there are a few things that could have used some tweaks.

Everything that brought a crowd to the original Splatoon returns. A familiar tune welcomes you at the menu and it’s like coming back home. Weapons available at your disposal include old favorites  such as the splat roller, splat charger, and the splattershot. Joining them are the new Splat Dualies, which were a personal favorite. Each class is also equipped with brand new specials which was very exciting.

Take your weapon of choice and try to cover as much of the map in your paint as Turf Wars was the only available game mode during each session. The Pro Controller made the gameplay very easy to pick up and felt very much like the Splatoon I spent many hours playing. Gyroscope controls also shined by making aiming accurate and simple.

Choose your weapon. Splat Dualies for me please!

Although everything felt familiar, some things that were bothersome in the original still remain. Being locked out of settings and loadouts in between matches takes away from the fluidity of games and having to exit the matchmaking process is an unnecessary hassle.

One thing that was significantly missed was having the map on the Wii U GamePad which gave quick access to jumping to teammates and seeing how much of the map you’ve covered. That has been assigned to the X button and will take some time getting used to. Playing the game in handheld or table top mode also made things difficult when compared to the Pro Controller or grip.

Locked out during matchmaking sucks!

Hopefully the Global Testfire provided the opportunity for newcomers to get an idea of what the world of Splatoon has to offer. Veterans of the franchise will be happy to know not much has changed, even if it means putting up with small nuisances. Despite a fairly problem-free Testfire, there are still a lot of questions to be answered.

How will Nintendo’s online service operate? Have they not changed enough from the original? What is the first Splatfest going to be? Where are Callie and Marie? Only time will tell, but Splatoon 2 seems to be shaping up to be the second must-have title for the Nintendo Switch.

Date published: 03/28/2017
/ 5 stars

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