Gamers Without Borders #1

Patrick Mifflin, Theresa Samons, Leigh Lamb, and Kayla Owen are disgruntled at the current state of the industry. Any backward compatibility beyond what the platform holders can resell you is an afterthought, leaving gamers on their own to protect their investments in legacy software. An endless and ubiquitous parade of mainstream software is being crammed down throats at every turn, making gaming a depressingly homogenized experience for anyone who might approach it. The ever-connected, marketing-driven, FOMO-reliant game industry of today flies squarely in the face of the environment that fostered many of us, and if you look at things the same way, here’s a starting point for reclaiming your personal gaming experience.

Show Notes:

Gamers Without Borders #1
Gamers Without Borders

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