SmashPad

Posts by Patrick Mifflin [ 73 ]

“Super Bomberman R” Review

“Super Bomberman R” Review

There are few more deeply established institutions in the world of multiplayer gaming than Bomberman. Born on the NES and MSX as a one-off single player experience in the mid-80s, it wasn’t until Hudson Soft resurrected the concept in 1990 on NEC’s underappreciated PC Engine (or Turbo GrafX if you prefer, though the software lineups between regions were so radically disparate that they may as well have been different systems) with its five-port multi-tap that the concept would realize its […]

“Old-Time Hockey” Review

“Old-Time Hockey” Review

Hockey is, without a doubt, the toughest and most demanding of the “big four” major professional sports. Football demands toughness, yes, but only 16 times a year to hockey’s 82 (potentially 110 if you’re on a great team that just can’t avoid war). Minor injuries like sprained pinkies can sideline a basketball star for weeks, while legendary Detroit Red Wings captain Steve Yzerman won his final Stanley Cup on a broken leg – he didn’t just show up for the […]

“FAST RMX” Review

“FAST RMX” Review

Intended or otherwise, Shin’en Multimedia’s FAST Racing League has quietly become Nintendo’s unlikely marquee arcade racing franchise in the now generations-long glaring absence of the first party F-Zero and Wave Race.

“Yakuza 0” Review

“Yakuza 0” Review

When Sega quietly put the Shenmue franchise in mothballs about 15 years ago, they even more quietly transplanted its core concept to “Project J,” which would later be given the name Ryu ga Gotoku (lit: Like a Dragon) upon its 2005 release, then go on to simply be called Yakuza in the west, befitting its core theme. Ryu ga Gotoku was similarly ambitious to its spiritual parent, but with a budget consciousness that would see the series survive five installments […]

“Garou: Mark of the Wolves” Review (PC)

“Garou: Mark of the Wolves” Review (PC)

SNK’s recent revitalization has been a very successful one, not just due to the brilliance of their comeback game, The King of Fighters XIV, but in their ability to open their back catalogue to new and old fans alike on modern platforms.

“Garou: Mark of the Wolves” Review (PS4, Vita)

“Garou: Mark of the Wolves” Review (PS4, Vita)

SNK’s recent revitalization has been a very successful one, not just due to the brilliance of their comeback game, The King of Fighters XIV, but in their ability to open their back catalogue to new and old fans alike on modern platforms.

Patrick’s Top 10 Games of 2016

Patrick’s Top 10 Games of 2016

This was kind of an odd year for me, in a Game of the Year sense, because I honestly felt as though I knew going into the year how my entire list was going to shake out, and I wasn’t entirely wrong.

“I Am Setsuna” Review

“I Am Setsuna” Review

E3 2015, to Square Enix, will undoubtedly go down as the show where the real Final Fantasy XV stood up, and the company’s decade-long AAA investment finally entered the home stretch. It will go down as the show that saw dreams of a return to Midgar finally come true with a Final Fantasy VII Remake, the hype fresh and unspoiled before a series of unfortunate interviews with the project’s staff would make it one of the most divisive games ever […]

“Street Fighter V” Review

“Street Fighter V” Review

2008’s Street Fighter IV was less a new fighting game than it was a transformative event for the genre’s entire landscape. Seemingly overnight, the fighting game community exploded to near early 90s proportions, and the game itself heralded in a new era of advanced, detail-conscious design that elevated many existing franchises to technical heights they had never before approached. It would not be a stretch to attribute the rebirth of such franchises as Mortal Kombat and Killer Instinct to the […]

Patrick Sounds Off #1.0: What SNK Just Did.  

Patrick Sounds Off #1.0: What SNK Just Did.

To some, SNK’s return to its original identity earlier this week was barely news, maybe a status quo move under new management. To others, it felt like a spiritual rebirth, like being given back a long-lost piece of your childhood. I try to frame this whole situation properly in this video.

“Thrustmaster T150 Force Feedback Racing Wheel” Hardware Review

“Thrustmaster T150 Force Feedback Racing Wheel” Hardware Review

If there’s one genre that sees an even higher degree of justified peripheral elitism than fighting games, it is the racing sim. Find the right Gran Turismo or Forza Motorsport enthusiast, and you’ll inevitably find an equipment setup that makes a Mad Catz TE2 fightstick look like an impulse buy. Price ranges notwithstanding, there are actually several parallels between the fightstick and racing wheel markets. Not only are they historically the right tool for their respective jobs in most cases, […]

Quantcast