[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

https://www.youtube.com/embed/QDzucsINkdQ?si=v8AYv3DmCGYunXZC SmashPad attended The MIX + Kinda Funny’s Spring Game Showcase during GDC. To be honest, while walking around the...
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REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

This whole game's existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced...
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REVIEW – More than a reboot, Milestone makes “Screamer” more satisfying than ever

REVIEW – More than a reboot, Milestone makes “Screamer” more satisfying than ever

In 1995, a small studio from Milan took a risk, trying to bring a fast, well-playing Ridge Racer-inspired game to...
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REVIEW – “Mr. Sleepy Man” is an interactive lucid dream

REVIEW – “Mr. Sleepy Man” is an interactive lucid dream

These days, it can be hard to make a game stand out among the thousands released every year. Whether it's...
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[GDC 2026] Hands-On: “Talaka” represents Brazilian folklore in both approachable and hardcore ways

[GDC 2026] Hands-On: “Talaka” represents Brazilian folklore in both approachable and hardcore ways

Last week I set up an appointment with Brazil Games to see four fun-looking titles being made by Brazilian developers,...
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[GDC 2026] Hands-On: “Teenage Mutant Ninja Turtles: Empire City” really makes you a ninja turtle, dude!

[GDC 2026] Hands-On: “Teenage Mutant Ninja Turtles: Empire City” really makes you a ninja turtle, dude!

I'm not the biggest VR guy. I think the last time I messed with anything in VR was when I...
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[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

SmashPad attended The MIX + Kinda Funny’s Spring Game Showcase during GDC. To be honest, while walking around the venue, I was very overwhelmed and didn’t know what to play and almost didn’t play anything. It was technically day two…

REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

This whole game’s existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced this game during the ArcSys Showcase in the middle of last year, people were expecting maybe a new Guilty Gear game, something Blazblue related, or just another cool-ass property that carried similar edge or oddball swagger of those games. Instead, we got DAMON and BABY with a bunch of RPG stuff.

REVIEW – More than a reboot, Milestone makes “Screamer” more satisfying than ever

In 1995, a small studio from Milan took a risk, trying to bring a fast, well-playing Ridge Racer-inspired game to the PC. Screamer was the result, and it launched a franchise that earned itself a loyal fanbase. The series evolved with the technology of the day, adopting early 3D acceleration to achieve a smooth framerate. It went from pure road racing to rally and off-road, looking poised to become something long-lived. But publisher Virgin Interactive fell on hard times; the IP was sold off, bounced between companies, and became entangled in red tape before going dormant for nearly two decades.

REVIEW – “Mr. Sleepy Man” is an interactive lucid dream

These days, it can be hard to make a game stand out among the thousands released every year. Whether it’s a title requiring an elaborate marketing campaign or a solid pitching strategy, getting a game noticed becomes more difficult by the day. Mr. Sleepy Man, a dreamy 3D platformer from the mind of solo developer Devin Santi, challenged that narrative with its fascinating visual design and frankly absurd trailers. It absolutely stays true to the game’s world as a lucid dream of an experience.

[GDC 2026] Hands-On: “Talaka” represents Brazilian folklore in both approachable and hardcore ways

Last week I set up an appointment with Brazil Games to see four fun-looking titles being made by Brazilian developers, and while they all had some neat aspects, Talaka stood out to me the most.

[GDC 2026] Hands-On: “Teenage Mutant Ninja Turtles: Empire City” really makes you a ninja turtle, dude!

I’m not the biggest VR guy. I think the last time I messed with anything in VR was when I first got my PlayStation VR. But to be fair, I enjoyed a lot of the games I got, especially Beat Saber, Astro Bot: Rescue Mission, and Batman Arkham VR. When I was asked if I wanted to take a GDC offsite appointment to play a new Teenage Mutant Ninja Turtles game, I was all the way down. Say less.

[GDC 2026] First Look: “My Arms Are Longer Now” is set to be the best kind of bother

Jackbox is getting into the publishing game with their first wacky project, My Arms Are Longer Now.

We took a look at the game at GDC.

[GDC 2026] Hands-On: Climb the Corporate Ladder in “Worming From Home” 

Day of the Devs had a delightful surprise for us called Worming From Home. The first ever worm-life simulator about working from home as a worm.

[GDC 2026] Hands-On: Smoke with “Jay and Silent Bob: Chronic Blunt Punch” when it comes out on 4/20

Yeah, I know. This stupid headline writes itself, and I’m going to keep it that way because I find it funny.

I wrapped up my Atari meetings at GDC with a 30-minute session with the latest Jay and Silent Bob game, and I left with roughly the same opinion I have about the movies.

[GDC 2026] Hands-On: Don’t sleep on “Bubsy 4D”

Bubsy is a meme for all the wrong reasons. Nearly every game in the series is arguably terrible, and the self-deprecating jokes are often just as bad.

Well, Bubsy is back.

Again.

But all of a sudden it looks like he has the sauce. Out of the 30 game demos I played during GDC, Bubsy 4D is in my top three, and it’s not number three.

[GDC 2026] Hands-On: “Marvel MaXimum Collection” brings back the 90’s arcade classics with accessibility in mind

Limited Run Games had a special presentation for Marvel MaXimum Collection during GDC, and while we only got to try one of the six games, we came away impressed with the accessibility options.

FINAL PREVIEW – We’ve seen enough: We need “Pragmata” now

This is the fourth preview I’ve written on Pragmata. I’m sold. I don’t need to see any more of the game until its launch, but when Capcom invites you to their San Francisco headquarters before GDC to play the game for two hours, you go.