





[SGF 2026] HANDS-ON – The surrealist art style makes “Bub” standout
With a reported runtime of ninety minutes to two hours, Bub is a short but meaningful narrative adventure game. The developers at Paperfrog, Case Jernigan and Todd Anderson, used their own experiences as struggling artists as inspiration for this evocative indie gem.
[SGF 2026] PREVIEW – “Onimusha: Way of the Sword” impresses again
At Summer Game Fest, Capcom hosted a behind-closed-doors presentation of a new section in Onimusha: Way of the Sword, along with a separate one-hour demo of another section, and while there are some blemishes we didn’t notice before, the game still looks like yet another winner and was one of the best experiences to be had at Play Days.
[SGF 2026] HANDS-ON – “Lazy River” will definitely make people reconsider going to the bathroom at the pool
My misconception aside, Lazy River is a co-op crafting roguelike game where you and up to three friends must survive an infinite lazy river plagued by water-soluble zombies and security robots gone rogue. You must craft a raft, build weapons, and survive the lazy river to escape.
REVIEW – “River City Saga: Journey to the West” delights as an action roguelite with both source materials, even at its most derivative
River City Saga: Journey to the West is one more River City/Kunio-kun fans than roguelite fans in my opinion as the elements from that series really make this game worth playing. For raw action roguelite enjoyment, there are better games for sure.
[Steam Next Fest] HANDS-ON – Whimsical and friendly “TOEM 2” makes a charming first impression with its photo-snapping fun
TOEM 2 has a lot going for it from its short demo alone. I’m so glad I plyed it because, I’m happy to say, it charmed me way beyond expectation and earned a well-deserved wishlist out of me.
[SGF 2026] HANDS-ON – A roguelite fighting game? Try “Shot One Fighters”
If you’re like me, fighting games can be challenging to get into. The gameplay always looks so thrilling, but the time-consuming process of learning how to play your character, along with the frustration of fighting against tough opponents, can leave you feeling disheartened as you lose match after match. Thankfully, the developers of Shot One Fighters seek to remedy the problems that plague this genre.
[SGF 2026] HANDS-ON – “Ithaca” features a provocative narrative worthy of attention
I had an interesting preview with this game as I knew nothing about its premise, and there weren’t any PR reps or developers from The Pixel Hunt nearby to tell me about the game. Even with no prior information, Ithaca’s…
[SGF 2026] HANDS-ON – “Ace Combat 8: Wings of Theve” immediately clicks with new pilots
I felt just about everything but the Gs as I zoomed in and out of clouds, picking enemies out of the sky in Ace Combat 8’s exciting demo.
The first few hours of this game kept things fun, intense, and fast from the moment I hopped in the cockpit. I walked away not only wanting more, but genuinely impressed with both the dog fighting and the chunks of story I saw in between sorties in my first Ace Combat experience.
[SGF 2026] HANDS-ON – “Turok: Origins” is an action-packed return of a fossilized franchise!
I got the opportunity at Summer Game Fest to play Turok: Origins with the team and interview the developers to find out why they decided to take a stab at reanimating an otherwise fossilized franchise for a modern audience.
REVIEW – “R-Type Tactics I • II Cosmos” embraces the darkness
The first thing to bear in mind when picking up R-Type Tactics I+II Cosmos is the fact that the game does absolutely no handholding. You will begin the game, be given mission objectives, and a list of units, and you have to figure it out. There is a comprehensive manual and an Archives section, which are indispensable for getting anywhere in this game. This is the type of game that asks a lot of a player up front, but rewards them for making the time investment with a very rich, very intricate tactical RPG.
REVIEW – The more you play “Pokémon Champions,” the less unique it feels
Pokémon Champions has an emphasis on battling. After an initial tutorial where players learn the core mechanics of the battling system and become the leader of their very own gym, they’re free to enter the Pokémon League and battle as they wish. The ultimate objective is for players to climb to the top of Pokémon League rankings.
REVIEW – “007 First Light” does an amazing job showing a side of Bond never seen on the silver screen
When IO Interactive announced it had the rights to the 007 IP, many people, including me, thought it was a match made in heaven. It does cause some pause, though. First of all, Bond isn’t Agent 47, and while Hitman definitely has more than mainstream gamer appeal, it isn’t really a blockbuster franchise in the way 007 is. Luckily, there shouldn’t be any worry about any of that. 007 First Light is one of the best games of the year and might even be the best 007 game ever.






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