Comic Con 2014 Hands-On: “Sunset Overdrive”

Sunset Overdrive

We haven’t made it much of a secret around SmashPad: we’re pretty excited for Sunset Overdrive. It’s one of our most desired games for 2014 and at San Diego Comic Con, I got my hands on a few rounds of Sunset‘s multiplayer mode.

The demo was a straightforward showcasing of the game’s multiplayer. It mixed the general chaos and destruction of a shoot ’em up with some defense elements. My group needed to go through three waves of zombies to protect a couple of Overcharge vats. Overcharge is an energy drink that exists within the game’s world, which is owed by fictional company FizzCorp. We’ve seen how crazy the single player looks, and multiplayer keeps on the same level.

A group of eight of us took on roles of random characters and a collection of weapons to use, including the TnTeddy and Captain Ahab. The Teddy was among my favorite, and it blasts explosive teddy bears out towards zombies. Having not previously gotten physical hands on with the game, I was pleased with how well it handles. It’s excessive and exaggerated in such way that it perfectly matches the out there attitude Sunset Overdrive portrays for itself. There’s a fair amount of action going on, with the demo’s smaller scale map and seven other team members parkouring around, but I never felt too lost. Only once did the camera get into a weird angle as a result of my traversing, but it stayed steady for the most part.

Sunset OverdriveDespite the chaos, Sunset Overdrive doesn’t entirely take away strategy from the situation. You’ll need to remain mindful of how you place traps and allocate ammo. If you dump too much powerful ammunition into one of two strong enemies on the map, you’ll lose access to the weapon. So it’s best to not lose sight of the team element so you can use resources accordingly.

Sunset Overdrive provided a solid amount of fun for the few rounds I was able to play. The one noticeable issue was with its music, which often times was too dominant compared to the game’s sounds. Everything still sounded fine, but it was noticeable difficult to hear voice chat.

Look for the Xbox One exclusive Sunset Overdrive due out this coming October.

Title:
Sunset Overdrive
Platform:
Xbox One
Publisher:
Microsoft Studios
Developer:
Insomniac Games
Genre:
Action
Release Date:
October 28, 2014
ESRB Rating:
RP
Developer's Twitter:

We haven’t made it much of a secret around SmashPad: we’re pretty excited for Sunset Overdrive. It’s one of our most desired games for 2014 and at San Diego Comic Con, I got my hands on a few rounds of…

Sunset Overdrive

We haven’t made it much of a secret around SmashPad: we’re pretty excited for Sunset Overdrive. It’s one of our most desired games for 2014 and at San Diego Comic Con, I got my hands on a few rounds of Sunset‘s multiplayer mode.

The demo was a straightforward showcasing of the game’s multiplayer. It mixed the general chaos and destruction of a shoot ’em up with some defense elements. My group needed to go through three waves of zombies to protect a couple of Overcharge vats. Overcharge is an energy drink that exists within the game’s world, which is owed by fictional company FizzCorp. We’ve seen how crazy the single player looks, and multiplayer keeps on the same level.

A group of eight of us took on roles of random characters and a collection of weapons to use, including the TnTeddy and Captain Ahab. The Teddy was among my favorite, and it blasts explosive teddy bears out towards zombies. Having not previously gotten physical hands on with the game, I was pleased with how well it handles. It’s excessive and exaggerated in such way that it perfectly matches the out there attitude Sunset Overdrive portrays for itself. There’s a fair amount of action going on, with the demo’s smaller scale map and seven other team members parkouring around, but I never felt too lost. Only once did the camera get into a weird angle as a result of my traversing, but it stayed steady for the most part.

Sunset OverdriveDespite the chaos, Sunset Overdrive doesn’t entirely take away strategy from the situation. You’ll need to remain mindful of how you place traps and allocate ammo. If you dump too much powerful ammunition into one of two strong enemies on the map, you’ll lose access to the weapon. So it’s best to not lose sight of the team element so you can use resources accordingly.

Sunset Overdrive provided a solid amount of fun for the few rounds I was able to play. The one noticeable issue was with its music, which often times was too dominant compared to the game’s sounds. Everything still sounded fine, but it was noticeable difficult to hear voice chat.

Look for the Xbox One exclusive Sunset Overdrive due out this coming October.

Date published: 07/25/2014
/ 5 stars