Invincible VS was easily the second most hyped unreleased game to play at Evo, as plenty of the tens of thousands of attendees went back to the booth repeatedly to play a few rounds–myself included. Luckily for me, I didn’t have to stand in any lines… although, I only came back a second time because of a capture card issue. Either way, I had a lot of fun with this one and will definitely get my hands on it again as soon as it comes out.
I’ll be honest. I’m not good at fighting games. At all. In all seriousness, the main reason I was at even at Evo was because I was there for my day job at Gamers Outreach. That being said, while I suck at these games, I still enjoy them a lot. Street Fighter, Mortal Kombat, Tekken, Dragon Ball FighterZ… these are all games I generally mess around with, and when I found out they were doing the oh-so-violent Invincible, I knew I had to make this appointment.
The demo at Evo had six characters to use, which totally works out because the game is a 3v3 tag fighter. Of course, Invincible was playable, but aside from him you could also play as his love interest Atom Eve, Battle Beast, Bulletproof, the always annoying Rexsplode, and the viltrumite Thula. Of course, if you watch the Prime Video series or read the graphic novels, you’ll have a greater appreciation for who these characters are and what they’re capable of.
Things can pretty brutal in Invincible VS, but this should surprise no one.
Invincible and Bulletproof pretty much play and feel like mirror versions of one another. They’re fast and hit hard, but neither has exceptional range. Of the two, Bulletproof is classified as a striker and generally felt like he had a good mix of moves and speed for his combos.
Atom Eve and Thula are both ranged fighters, with Atom Eve showing slightly superior speed. Like her hero counterparts in Invincible and Bulletproof, Atom Eve is solid at her melee strikes up close, but she really will get opponents thinking with her ability to fire ranged attacks from above to her opponent’s feet. Thula, on the other hand, packs quite a punch to make up for not being as fast of a character. The blade at the tip of her braid makes her deadly to fight from a distance, so that’s something to take note of. Both Atom Eve and Thula were actually my favorite characters in the game, and I was able to body one of the developers with them in my lineup, which is saying a lot… unless the guy went easy on me.
Rexplode and Battle Beast shouldn’t really be paired because they’re nothing like each other, but that’s just how this preview ended up, so I’ll just go with it. Looking like The Flash, Rexplode is pretty fast, but explosives are his game and is also considered a range fighter. Battle Beast is an absolute striker. He big and slow, but he has this club that can really pack a wallop and is also really easy to combo once you get a hit or two in to set it up.
Having six characters available from the get-go with this 3v3 fighter made it to perfect Evo demo.
If I could compare Invincible VS to any fighting games already out in the market, I’d say it’s an interesting combination of the speed of Marvel vs. Capcom, the cat-and-mouse game of Killer Instinct, and the brutality of Mortal Kombat. The latter should be a surprise to no one, and while its tag qualities do make it similar to Marvel vs. Capcom, it doesn’t leave you in that hopelessness if you’re ever caught. I compare it to Killer Instinct because unlike the fighters I mentioned, it’s more technical. Offense absolutely matters, but there’s a lot of fun counter action that happens in Invincible VS, and the best part about is that it’s both fast and intuitive.
On top of that, it’s approachable. You’ll see in the video above that I definitely spam the weak attack combo quite a bit, but as they say, if you don’t want somebody to keep using something, stop them. Of course, being a tag fighter, you want to think about the reserves you have. Should you start off with your best character? Should you leave them for last? Should you counter characters with other characters? All that comes into play in a way that’s understandable to both newcomers and veterans, and that’s what really makes the polish the game has so far to be quite exciting.
You can look forward to brutally knocking out superheroes and villains when Invincible VS comes out next year. Unfortunately, there’s no scheduled release date at this time.
Invincible VS was easily the second most hyped unreleased game to play at Evo, as plenty of the tens of thousands of attendees went back to the booth repeatedly to play a few rounds–myself included. Luckily for me, I didn’t…
Invincible VS was easily the second most hyped unreleased game to play at Evo, as plenty of the tens of thousands of attendees went back to the booth repeatedly to play a few rounds–myself included. Luckily for me, I didn’t have to stand in any lines… although, I only came back a second time because of a capture card issue. Either way, I had a lot of fun with this one and will definitely get my hands on it again as soon as it comes out.
I’ll be honest. I’m not good at fighting games. At all. In all seriousness, the main reason I was at even at Evo was because I was there for my day job at Gamers Outreach. That being said, while I suck at these games, I still enjoy them a lot. Street Fighter, Mortal Kombat, Tekken, Dragon Ball FighterZ… these are all games I generally mess around with, and when I found out they were doing the oh-so-violent Invincible, I knew I had to make this appointment.
The demo at Evo had six characters to use, which totally works out because the game is a 3v3 tag fighter. Of course, Invincible was playable, but aside from him you could also play as his love interest Atom Eve, Battle Beast, Bulletproof, the always annoying Rexsplode, and the viltrumite Thula. Of course, if you watch the Prime Video series or read the graphic novels, you’ll have a greater appreciation for who these characters are and what they’re capable of.
Things can pretty brutal in Invincible VS, but this should surprise no one.
Invincible and Bulletproof pretty much play and feel like mirror versions of one another. They’re fast and hit hard, but neither has exceptional range. Of the two, Bulletproof is classified as a striker and generally felt like he had a good mix of moves and speed for his combos.
Atom Eve and Thula are both ranged fighters, with Atom Eve showing slightly superior speed. Like her hero counterparts in Invincible and Bulletproof, Atom Eve is solid at her melee strikes up close, but she really will get opponents thinking with her ability to fire ranged attacks from above to her opponent’s feet. Thula, on the other hand, packs quite a punch to make up for not being as fast of a character. The blade at the tip of her braid makes her deadly to fight from a distance, so that’s something to take note of. Both Atom Eve and Thula were actually my favorite characters in the game, and I was able to body one of the developers with them in my lineup, which is saying a lot… unless the guy went easy on me.
Rexplode and Battle Beast shouldn’t really be paired because they’re nothing like each other, but that’s just how this preview ended up, so I’ll just go with it. Looking like The Flash, Rexplode is pretty fast, but explosives are his game and is also considered a range fighter. Battle Beast is an absolute striker. He big and slow, but he has this club that can really pack a wallop and is also really easy to combo once you get a hit or two in to set it up.
Having six characters available from the get-go with this 3v3 fighter made it to perfect Evo demo.
If I could compare Invincible VS to any fighting games already out in the market, I’d say it’s an interesting combination of the speed of Marvel vs. Capcom, the cat-and-mouse game of Killer Instinct, and the brutality of Mortal Kombat. The latter should be a surprise to no one, and while its tag qualities do make it similar to Marvel vs. Capcom, it doesn’t leave you in that hopelessness if you’re ever caught. I compare it to Killer Instinct because unlike the fighters I mentioned, it’s more technical. Offense absolutely matters, but there’s a lot of fun counter action that happens in Invincible VS, and the best part about is that it’s both fast and intuitive.
On top of that, it’s approachable. You’ll see in the video above that I definitely spam the weak attack combo quite a bit, but as they say, if you don’t want somebody to keep using something, stop them. Of course, being a tag fighter, you want to think about the reserves you have. Should you start off with your best character? Should you leave them for last? Should you counter characters with other characters? All that comes into play in a way that’s understandable to both newcomers and veterans, and that’s what really makes the polish the game has so far to be quite exciting.
You can look forward to brutally knocking out superheroes and villains when Invincible VS comes out next year. Unfortunately, there’s no scheduled release date at this time.