While there’s no hard date yet, it seems like Tekken 8 will soon be gracing consoles as the latest fighting game to enjoy a renaissance this generation. Bandai Namco has had quite the showing at this year’s San Diego Comic-Con, and Tekken 8 was easily their biggest playable title we got our hands on at the pop culture convention.
The SDCC build of the game was the PS5 version and featured eight characters: Nina, Lars, Jin, King, Law, Jack-8, Paul Phoenix, and Kazuya. I got a chance to play with all of them, going 6-2 in my attempts vs. other SDCC attendees with my losses taking control of Phoenix and King.
Tekken 8 features the same 4-button layout with the top two buttons being punches and the bottom buttons being kicks. R1 seemed to hone rage, while R2 served as an easy way to unleash a Rage Art. On that note, like Street Fighter 6, Tekken 8 looks to take advantage of more casual controls to make the game more approachable, but as stated, a lot of the older tricks from previous games still apply.
The action was very hard hitting with juggling still being the name of success in the game. If there was anything a little discerning, it’s the fact that super moves take long to animate when they connect, making it easy to lose focus, which also makes it easier for new players to button mash as they wait for the animation to finish. Aside from that, gameplay already feels tight and polished, but I do wonder if Jack-8 might already be too tough of a character. His punches were incredibly powerful and my opponents had a hard time dodging some of his slowest strikes. Kazuya called for nerfs in previous phases, and it wouldn’t surprise me to see some rebalancing on Jack-8 as they continue to try to make aggression the focus.
Offense is a bigger component in this game than any other game in the series as it’ll be essential with the aforementioned Rage system as well as its Heat system, making for insane comebacks all the more plentiful.
Tekken 8 is shaping up quite well, and we’ll look forward to continuing our coverage on it.
While there’s no hard date yet, it seems like Tekken 8 will soon be gracing consoles as the latest fighting game to enjoy a renaissance this generation. Bandai Namco has had quite the showing at this year’s San Diego Comic-Con,…
While there’s no hard date yet, it seems like Tekken 8 will soon be gracing consoles as the latest fighting game to enjoy a renaissance this generation. Bandai Namco has had quite the showing at this year’s San Diego Comic-Con, and Tekken 8 was easily their biggest playable title we got our hands on at the pop culture convention.
The SDCC build of the game was the PS5 version and featured eight characters: Nina, Lars, Jin, King, Law, Jack-8, Paul Phoenix, and Kazuya. I got a chance to play with all of them, going 6-2 in my attempts vs. other SDCC attendees with my losses taking control of Phoenix and King.
Tekken 8 features the same 4-button layout with the top two buttons being punches and the bottom buttons being kicks. R1 seemed to hone rage, while R2 served as an easy way to unleash a Rage Art. On that note, like Street Fighter 6, Tekken 8 looks to take advantage of more casual controls to make the game more approachable, but as stated, a lot of the older tricks from previous games still apply.
The action was very hard hitting with juggling still being the name of success in the game. If there was anything a little discerning, it’s the fact that super moves take long to animate when they connect, making it easy to lose focus, which also makes it easier for new players to button mash as they wait for the animation to finish. Aside from that, gameplay already feels tight and polished, but I do wonder if Jack-8 might already be too tough of a character. His punches were incredibly powerful and my opponents had a hard time dodging some of his slowest strikes. Kazuya called for nerfs in previous phases, and it wouldn’t surprise me to see some rebalancing on Jack-8 as they continue to try to make aggression the focus.
Offense is a bigger component in this game than any other game in the series as it’ll be essential with the aforementioned Rage system as well as its Heat system, making for insane comebacks all the more plentiful.
Tekken 8 is shaping up quite well, and we’ll look forward to continuing our coverage on it.