The second chapter in Tell Me Why picks up right where Chapter 1 left off as Alyson and Tyler continue to look back on the details of their mother’s death, but hardly anything interesting happens in this slog of a chapter.
Gameplay picks up back at the Ronan house where Alyson and Tyler are going through their belongings to decide what to get rid of or keep. It’s tough figuring out why these decisions have to be made, as it doesn’t seem like your furniture is pertinent to the story, and unfortunately that becomes a theme that takes shape in Chapter 2.
In Chapter 1, we find out that the mother, Mary-Ann Ronan, didn’t exactly die the way any residents in Delos Crossing were led to believe, and it turns out there’s a whole lot more to it. In addition to some character building at the house, we’re treated to a rather lengthy vigilante detective sequence at the police archive looking up various facts about Mary-Ann’s case and learning that almost every character we’ve met up this point have some sort of involvement with her downfall.
Then after that, we find the twins at the convenience store again doing inventory before getting involved with a stuffed toy war with Alyson’s co-worker and best friend, as Tyler. It’s a weird instance, but it also was the lone “fun” moment in the chapter as the rest of it was fairly braindead conversation with nothing else to make the player feel useful.
What Makes It Worth My Time And Money?
Chapter 2 was really more about self-discovery for the Ronan twins as well as further world building and character development for the Delos Crossing residents, and it came off as particularly disappointing because once again, we weren’t really left with any decisions that seemed like they held any real weight. You do get to decide whether to cut off a character from the lives of the twins, but you’re not really motivated to do so if you’re trying to play like a good person with morals.
Not a single choice I made felt like it had any consequence, and with one chapter remaining next week, the fact that it’s the last one is really my only motivation to finish. The first chapter started with such a high note, so we can only hope it all ends on a high note too.
The second chapter in Tell Me Why picks up right where Chapter 1 left off as Alyson and Tyler continue to look back on the details of their mother’s death, but hardly anything interesting happens in this slog of a…
The second chapter in Tell Me Why picks up right where Chapter 1 left off as Alyson and Tyler continue to look back on the details of their mother’s death, but hardly anything interesting happens in this slog of a chapter.
Gameplay picks up back at the Ronan house where Alyson and Tyler are going through their belongings to decide what to get rid of or keep. It’s tough figuring out why these decisions have to be made, as it doesn’t seem like your furniture is pertinent to the story, and unfortunately that becomes a theme that takes shape in Chapter 2.
In Chapter 1, we find out that the mother, Mary-Ann Ronan, didn’t exactly die the way any residents in Delos Crossing were led to believe, and it turns out there’s a whole lot more to it. In addition to some character building at the house, we’re treated to a rather lengthy vigilante detective sequence at the police archive looking up various facts about Mary-Ann’s case and learning that almost every character we’ve met up this point have some sort of involvement with her downfall.
Then after that, we find the twins at the convenience store again doing inventory before getting involved with a stuffed toy war with Alyson’s co-worker and best friend, as Tyler. It’s a weird instance, but it also was the lone “fun” moment in the chapter as the rest of it was fairly braindead conversation with nothing else to make the player feel useful.
What Makes It Worth My Time And Money?
Chapter 2 was really more about self-discovery for the Ronan twins as well as further world building and character development for the Delos Crossing residents, and it came off as particularly disappointing because once again, we weren’t really left with any decisions that seemed like they held any real weight. You do get to decide whether to cut off a character from the lives of the twins, but you’re not really motivated to do so if you’re trying to play like a good person with morals.
Not a single choice I made felt like it had any consequence, and with one chapter remaining next week, the fact that it’s the last one is really my only motivation to finish. The first chapter started with such a high note, so we can only hope it all ends on a high note too.