REVIEW – Good art and performances can’t save “Legacy of Kain: Ascendance” from persistent mediocrity and imbalance
By David Rodriguez
/ April 6, 2026
So here we are, on the dawn of the return of many people's favorite suck 'n' slash franchise dating back...
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REVIEW – “Marvel MaXimum Collection” is a nostalgic collection that both hits and misses
By Leigh Lamb
/ April 6, 2026
So Marvel MaXimum Collection is tough to review. In terms of price point and variation of games included, it’s solid....
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[PAX East 2026] Impressions + Discussion: “Aether & Iron” devs discuss crafting narrative excellence as a debut indie developer
By Michael Fertitta
/ April 3, 2026
At PAX East, I was given an opportunity to meet with the team at Seismic Squirrel to preview their debut...
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[PAX East 2026] Hands-On: “Fractured Blooms” is the perfect mix of cozy and creepy
By Myles Obenza
/ April 3, 2026
I was able to get about half an hour with Fractured Blooms, and came away quite impressed. I'm not typically...
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[PAX East 2026] Hands-On + Interview: “Rain98” holds mysteries we can’t wait to solve
By Danreb Victorio
/ April 3, 2026
While it was also available to play on the show floor, the only offsite demo appointment I had during PAX...
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