[PAX East 2026] Hands-On: “Grim Trials” is a Hades-like worth checking out

[PAX East 2026] Hands-On: “Grim Trials” is a Hades-like worth checking out

During PAX East in Boston, I had the opportunity to play Grim Trials for about half an hour, but that...
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REVIEW – “Samson” is bland, buggy, and brutal to play

REVIEW – “Samson” is bland, buggy, and brutal to play

It's somewhat strange that there aren't many indie games taking inspiration from Grand Theft Auto. Driving around a city while...
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REVIEW – “The House of Hikmah” is a beautiful but bug-riddled cultural experience

REVIEW – “The House of Hikmah” is a beautiful but bug-riddled cultural experience

When it comes to puzzle games in a 3D realm, atmosphere is what consistently keeps me hooked into the world...
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[PAX East 2026] Hands-On: Bylina is a clunky ARPG that’s more frustrating than fun

[PAX East 2026] Hands-On: Bylina is a clunky ARPG that’s more frustrating than fun

A dark, Slavic myth-themed dungeon-crawling action RPG sounds amazing on paper, and that's what Bylina from developer Far Far Games...
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REVIEW – “ChainStaff” revels in visceral action on resplendent alien worlds, invoking classics while making its own footprint

REVIEW – “ChainStaff” revels in visceral action on resplendent alien worlds, invoking classics while making its own footprint

Have you ever wanted to play a 2D game like Contra or Mega Man, but with the ninja rope from...
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REVIEW – “People of Note” has its charms, but it also has plenty of issues to note

REVIEW – “People of Note” has its charms, but it also has plenty of issues to note

As a fan of animated musical feature films, People of Note immediately got my attention when it was first unveiled...
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[PAX East 2026] Hands-On: “Grim Trials” is a Hades-like worth checking out

During PAX East in Boston, I had the opportunity to play Grim Trials for about half an hour, but that wasn’t nearly enough time to really sink my teeth in. Not only because that isn’t really enough time to get a full impression, but also because what I played was genuinely fun, and I’m excited to eventually dive back in.

REVIEW – “Samson” is bland, buggy, and brutal to play

It’s somewhat strange that there aren’t many indie games taking inspiration from Grand Theft Auto. Driving around a city while taking on crime jobs is a great loop, so when Samson was announced, I was excited to play it. That excitement turned to annoyance in very short order, though, as the game is just plain bad in most ways, from its awful driving and terrible combat to its poor balance and meaningless game focus. The incredibly bland characterization certainly doesn’t help matters either, all combining to make for a subpar experience across the board.

REVIEW – “The House of Hikmah” is a beautiful but bug-riddled cultural experience

When it comes to puzzle games in a 3D realm, atmosphere is what consistently keeps me hooked into the world whose mysteries I’m unraveling. Games like The Witness and The Talos Principle did so in a way that had me reflect on existentialism, and as such, remained very impactful in my experience. When I first looked at The House of Hikmah, I had a feeling this would be another special experience to immerse myself in, this time in the realm of Middle Eastern inspiration.

[PAX East 2026] Hands-On: Bylina is a clunky ARPG that’s more frustrating than fun

A dark, Slavic myth-themed dungeon-crawling action RPG sounds amazing on paper, and that’s what Bylina from developer Far Far Games sets out to be. This year at PAX East in Boston, I got to play roughly 20 minutes of what I can only assume is an early build of the game. Unfortunately, it was quite a buggy mess and largely unenjoyable, but the bones of a great game are here, especially if you’re a fan of other ARPGs of its ilk. I just think it needs a bit more time in the oven.

REVIEW – “ChainStaff” revels in visceral action on resplendent alien worlds, invoking classics while making its own footprint

Have you ever wanted to play a 2D game like Contra or Mega Man, but with the ninja rope from Worms Armageddon? Developer Mommy’s Best Games have just want you need.

REVIEW – “People of Note” has its charms, but it also has plenty of issues to note

As a fan of animated musical feature films, People of Note immediately got my attention when it was first unveiled late last year. The fact that it was also a turn-based RPG sealed the deal that it was a game I needed, but as I went through its mostly charming 20-hour journey, I felt like I had more moments of frustration than enjoyment.

[PAX East 2026] Hands-On: We’re ready for “Mina the Hollower”

It was a few days before I was set to hop on a plane to travel across the country to Boston to attend my first PAX East. My schedule was set, and I was ecstatic to check out all the…

MOVIE REVIEW – “The Super Mario Galaxy Movie” is a joy, but it’s all over the place

If there was ever a movie I wished that I loved, it’s The Super Mario Galaxy Movie. So many elements that would’ve made a great Mario movie are here, but the movie’s pacing is all over the place, and the plot is incoherent. It’s also lacking proper resolutions to the different storylines, and the movie’s emotional thread falls apart repeatedly.

REVIEW – Good art and performances can’t save “Legacy of Kain: Ascendance” from persistent mediocrity and imbalance

So here we are, on the dawn of the return of many people’s favorite suck ‘n’ slash franchise dating back 30 years ago and it’s… not looking good. Legacy of Kain: Ascendance has a lot in its way when it comes to enjoyment of this eternal gang war between the human Sarafans and vampires.

REVIEW – “Marvel MaXimum Collection” is a nostalgic collection that both hits and misses

So Marvel MaXimum Collection is tough to review. In terms of price point and variation of games included, it’s solid. The collection includes six games with 13 variations spanning 8-bit systems (including handhelds), 1-bit systems, and the arcade. The collection…

[PAX East 2026] Impressions + Discussion: “Aether & Iron” devs discuss crafting narrative excellence as a debut indie developer

At PAX East, I was given an opportunity to meet with the team at Seismic Squirrel to preview their debut title Aether & Iron ahead of launch and talk to the studio leads about what went into the making of their narrative-driven tactical RPG.

[PAX East 2026] Hands-On: “Fractured Blooms” is the perfect mix of cozy and creepy

I was able to get about half an hour with Fractured Blooms, and came away quite impressed. I’m not typically the biggest farming sim gamer, but I am SmashPad’s resident horror guy, and the spooky vibes here were immaculate. From what I’ve played, the farming sim mechanics are as crucial to the game’s overall loop as the esoteric, psychological horror themes, and the blend of genres works well in a way I wasn’t expecting.