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God of War and Grief

God of War and Grief

Grief is a monster you cannot kill. You have to find a way to live with it. I avoided God of War for a long time because I wasn’t ready to play a character that was so casual about death.

“Octopath Traveler” Review

“Octopath Traveler” Review

When “Project Octopath Traveler” was first unveiled at the Nintendo Switch Reveal Event in late 2016, its visual style left gamers with collective “Ooos and Ahhs.”  We knew it would be a title to look out for, but we didn’t know that it would turn out to be a feature title that would end up pioneering the Switch as a go-to destination for JRPGs down the road.

“Super Smash Bros. Ultimate” Review

“Super Smash Bros. Ultimate” Review

When it comes to the success of the Switch, we’ve always talked about how integral the Wii U Evacuation Plan is.  But when the latest Super Smash Bros. was announced, we didn’t know whether it would be a port of the Wii U game or a new experience entirely, and it ended up being the latter and so much more. SO MUCH MORE.

“Assassin’s Creed: Odyssey” Review

“Assassin’s Creed: Odyssey” Review

The year off in 2016 for Assassin’s Creed was a much needed breath of fresh air as the series returned to reinvigorate the franchise into new and exciting directions. Origins was an instant success, breathing life into a stagnant series with new combat, exploration options and scenery. But unlike past yearly installments that tried to reinvent the wheel with each new iteration, Odyssey branches off of what Origins created and delivers one of the best entries into the long-running Assassin’s […]

A Decade of Defense Grid

A Decade of Defense Grid

December 8th, 2008 was the launch date for Defense Grid: The Awakening. Ten years ago, it took the Tower Defense genre and gave it the treatment of a high-production value game. It’s seen a sequel, several expansions, and even a board game. It’s a game that I spent hundreds of hours playing, and continue to play to this day. To celebrate the game’s Anniversary, I sat down with Jeff Pobst, founder and CEO of Hidden Path Entertainment to chat about […]

“The Quiet Man” Review

“The Quiet Man” Review

The Quiet Man was an interesting little title that was shown at Square Enix’s E3 showcase.  I’m all about interesting.  Unfortunately, there aren’t a lot of good things to say about the game at all.

“Pokémon Let’s Go Pikachu/Eevee” Review

“Pokémon Let’s Go Pikachu/Eevee” Review

The announcement of Pokémon Let’s Go Pikachu and Let’s Go Eevee resulted in a mixed bag of emotions. There are Pokémon fans who hate Pokémon Go, Pokémon fans who hate the nostalgia trip of the original 151 Pokémon and would rather have a completely new and core Pokémon experience, and Pokémon fans who seemingly outgrew the formula and are upset to see what’s essentially “baby’s first RPG” made even more simple. Here’s the funny thing — it doesn’t matter what side […]

“Marvel’s Spider-Man: Turf Wars” DLC Review

“Marvel’s Spider-Man: Turf Wars” DLC Review

After starting off the DLC series with Black Cat, Marvel’s Spider-Man is back with part two of The City that Never Sleeps with Turf Wars, featuring Hammerhead. While The Heist had its highlights, it was too intimate of a setting and I had hoped we’d see a much larger expansion of the storyline. Not so much, unfortunately. What’s It About Turf Wars picks up shortly after the events of The Heist. I wasn’t incredibly clear on how far after, but […]

“The Jackbox Party Pack 5” Review

“The Jackbox Party Pack 5” Review

Another year, another Jackbox Party Pack.  Since its initial release in 2013, the Jackbox Party Pack has been a delight especially when you reach that point in a party where it’s largely over, but the people still at the house are sobering up or are close to considering leaving after finishing the last of your spiked punch. The fifth Party Pack continues that tradition, and it’s definitely the most fun its been in a while, primarily because of two games. […]

“Tetris Effect” Review

“Tetris Effect” Review

Tetris is a game that has seen releases on just about every platform with a CPU, and some without one, too. It’s a perfect example of a simple concept that is approachable and intuitive to learn but is incredibly addicting and challenging at a higher level. Tetris Effect takes the tried and true block clearing concept pioneered by Alexei Pajitnov and extends it to its natural conclusion. The result is a game that is in my opinion, the definitive version […]

“GRIP: Combat Racing” Review

“GRIP: Combat Racing” Review

Gamers of a certain vintage will remember a futuristic racing game released by Psygnosis in the late 90’s. No, not that one. I’m referring to Rollcage, the game that came after Wipeout, but just didn’t gain the same level of success. Rollcage had a fun concept where you had cars that could drive in either orientation. They were also able to drive up walls and on the ceilings of tunnels. Add in a healthy dose of speed and weapon power-ups […]

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