[E3 2017] “Matterfall” Hands-On
We love a good shoot-em-up, and if Matterfall is any indication, we’re going to love this one too.
Matterfall was one of the few stations at Sony’s E3 booth that didn’t require people to sign up with their lame app, and it might as well have been, because it was easily one the most intense experiences I had playing a demo at E3.
Developed by Housemarque, Matterfall is another twinstick shooter much in the vein of their last project, Resogun, one of the PlayStation 4’s better launch titles. We don’t know much about the story (in this type of game, who cares?), but the learning curve the game has is a motivator to get better.
That said, Matterfall is no stroll at the park. I died multiple times in front of other people waiting to play the game, but luckily the guy keeping an eye on us at the booth didn’t care too much. Either that, or he really understood that it’ll take some to figure out.
Aside from being a twinstick shooter, there’s quite a bit of platforming and muscle memory involved, and developing such muscle memory in 15-20 minutes is quite a daunting task. So while you’ll spend a lot of time shooting the living hell out of aliens while trying to avoid their shots, the act of constantly platforming and then holding on the left trigger and pressing another button to create a platform makes the experience even more stressful, and the sense of accomplishment when getting through a particular tough sequence was pretty awesome.
Another huge sense of accomplishment can be had when you build up enough momentum to use your overdrive attack, which freezes enemies in their tracks and allows for even more devastating combos to wreak some havoc. The most impressive thing about the demo was the fact that there was so much going on in the screen, and I didn’t experience the slightest of slowdowns.
Matterfall looks like a winner, and it’ll be out on August 15th.
|Publisher:||Sony Interactive Entertainment|
|Release Date:||August 15, 2017|