For many fans, myself being one of them, Final Fantasy VII Remake simply hit it out of the park, but as beautiful as it was–it could be even better.
Fans fortunate enough to own a PlayStation 5 can now experience a better version of the game, but whether you want to replay it or not, part of the motivation to get the game is the INTERmission DLC which provides another point of view from another beloved (if you wanna call her that) Final Fantasy VII character.
What Is It?
INTERmission launched alongside Final Fantasy VII Remake Intergrade, the upgraded definitive edition of the instant hit in last year’s Final Fantasy VII Remake, and centers around Yuffie–the young Wutai operative assigned to assist Avalanche on their way to bring down the Shinra Electric Company.
Yuffie is a bit of a weird character for several of reasons. Canonically, what makes her a bit strange is the fact that she’s so young, but in the greater scheme of things, it’s the fact that she isn’t particularly essential to Final Fantasy VII‘s overall story. In the original game, she was an optional character you ran into on the World Map. At the time, these sorts of “extra” characters didn’t even offer much as far as dialog goes. So considering you can go through the entire story and not even hear her name, that goes to show how “essential” she was.
Obviously as the main character in INTERmission, she’s front and center. So a lot like what the first part of Final Fantasy VII Remake did for minor characters like Jessie and Wedge, INTERmission allows fans to more intimately see what makes Yuffie tick as she enters Sector 7’s slums at the point in main story when Cloud gets separated from the rest of Avalanche.
Why Should I Care?
As any fan of this particular Final Fantasy entry will tell you, there’s a whole lot going on in Final Fantasy VII, and to be frank–unless you really want to care about Yuffie, which is a completely justified feeling, there isn’t much that absolutely feels necessary in this DLC.
Again, a great chunk of the DLC takes place in the Sector 7 Slums, which FF7R players explored inside and out. Aside from different character interactions as Yuffie, the main thing that was added is this board game called Fort Condor which sort of takes the FF7 battle system and turns it into a real-time strategy game ala StarCraft. Players will find that most of the NPCs of slight importance in the story play the game, so it adds the smallest of wrinkles to the story and a lot of wasted hours. There’s no real reason to get into it unless you want the trophy, but it’s not part of a platinum playthrough. It’s sort of what Gwent was to The Witcher 3 or Triple Triad in Final Fantasy VIII–it’s not needed, but it offers a fun distraction.
This DLC is really just more FF7R, which is a good thing. Yuffie is an absolute blast to take control of. It was difficult at first, because I chose to jump right into the DLC instead of re-integrating myself into Final Fantasy VII, but eventually muscle memory came through.
Outside of battle, Yuffie is fast and smooth. Her shuriken can be used to loot boxes from a distance. In battle, she’s a force who’s enjoyable to use. As a ninja, Yuffie is extremely quick with some nice melee strikes to go along with the abilities she has with her shuriken. You can use the shuriken from a distance to gain access to other abilities as well as use magic as you would with any other character and once you get the hang of things, battles become easy–except for the final boss which is definitely no pushover.
I won’t go into extreme detail with him, but you also are accompanied by another character you meet in the Slums, and while you can’t switch characters the way you did in the main game, INTERmission features a synchronization ability to make it easy to direct attacks and magic in a specific fashion. To make things easier, if Yuffie dies, the other character can sacrifice himself to revive Yuffie, so as you get deeper into the story, you can use this to your advantage.
What Makes It Worth My Time And Money?
The main people that’ll really enjoy INTERmission to the utmost are those that absolutely need more Final Fantasy VII Remake and will stop at nothing to get it. Don’t get me wrong; the experience is about as enjoyable as it gets, especially with how fun Yuffie is. At the end of the day, it’s more FF7R. It’s just that while there are some charming and heartfelt moments, nothing feels needed… except for its ending.
The roughly 5-hour campaign (which can be a whole lot longer depending on how much you get pulled into Fort Condor) ends with an extension of Final Fantasy VII Remake‘s ending, and to put it frankly–it was very Nomura. We can’t begin to tell you whether that’s a good or bad thing. As somebody that doesn’t really like Kingdom Hearts and finds Final Fantasy VII overall to be slightly overrated, it’s kind of an eyeroller, but I’m not going to sit here and tell you it doesn’t even leave me the slightest bit excited about what’s coming next.
In the end, INTERmission is some pretty fun gaming, but it’s not worth spending another $60 on Intergrade unless you’re actually interested in replaying the game on PS5.