Team17 invited us to a small event in San Francisco for a few hours to give us some hands-on time with various projects, and among them was Headbangers: Rhythm Royale, a rhythmatic take on Fall Guys.
When Headbangers was first announced, I knew it was a game I had to get my hand on. I absolutely loved Fall Guys and played that game for months, and a rhythmic take looked all the more interesting.
The build featured at the Team17 Showcase was a little slow because they only had one server running, but we were instructed to brute force our way through the loading screens to play with bots. From there, I was left alone.
The Fall Guys inspiration is definitely there. Like Fall Guys, the game is essentially a Battle Royale with the object of the game being to play as many minigames as possible until there’s only one headbanging bird left standing. While they definitely could’ve done a better job explaining how to play certain minigames, I had a good time trying to figure them out as I go and I even found myself in the finals after my second try.
Being a rhythm game, the minigames really reminded of Nintendo’s Rhythm Heaven games, as they had the same charm and hilarity. The first few rounds are on the “easy” side, and one memorable game took place on stage where I had to choose a pigeon dressed in an outfit that most closely resembles the sound played. So if something like country music played, the fastest fingers to pick the pigeon dressed like a cowboy would get more points. There were also games that required you to also have a good memory as certain poses and sounds were tied to certain buttons in a Simon Says-esque minigame. The final minigame I played was a train track race to the finish where you have to press the face buttons in the right order with the right timing, and it was easy to get nervous and make a mistake. I ended up losing, but I was SO close.
I had a heck of a time with Headbangers and I definitely can’t wait to get my hands on the game when it comes out at the end of October.