Serenity Forge has never failed to find interesting indie projects when it comes to publishing, and their booth at PAX West this year didn’t lack when it comes to their track record. We got to take some time trying out Long Gone Days, and while it’s easy to wonder where this game stands when it comes to all the quality we’ve seen this year on all fronts, Long Gone Days definitely left an impression.
Developed by This I Dreamt, Long Gone Days a narrative-focused wartime story that draws a lot of inspiration from JRPGs. Utilizing equally impressive anime-style and pixel-style art, the build of the game I played married itself well to the music and sound design, really bringing me into its thought-provoking and grim setting.
The demo started off a pretty fun sniper segment that had you clearing a base of intruding soldiers and robots before segueing into a section that included some dialog before showing off its first-person and turn-based battle system. Again, you’re a sniper, so it was pretty interesting to see our options limited to shooting enemies in the head, torso, and arms. Strangely enough, while headshots weren’t instant kills, they caused the most damage, so it’ll be interesting seeing how the combat changes overtime. Sure, heads are hard to hit, but what’s to stop a player from always aiming for it?
The next section was really to just get your feet wet and understand what the main character is doing, but just as it was time for his military assignment, the demo ended.
It goes without saying I was pretty into what I was playing. The game is currently scheduled to release on October 10 on just about every platform, and as crowded as the release schedule is, Long Gone Days will definitely be something we’ll pay attention to.
Serenity Forge has never failed to find interesting indie projects when it comes to publishing, and their booth at PAX West this year didn’t lack when it comes to their track record. We got to take some time trying out…
Serenity Forge has never failed to find interesting indie projects when it comes to publishing, and their booth at PAX West this year didn’t lack when it comes to their track record. We got to take some time trying out Long Gone Days, and while it’s easy to wonder where this game stands when it comes to all the quality we’ve seen this year on all fronts, Long Gone Days definitely left an impression.
Developed by This I Dreamt, Long Gone Days a narrative-focused wartime story that draws a lot of inspiration from JRPGs. Utilizing equally impressive anime-style and pixel-style art, the build of the game I played married itself well to the music and sound design, really bringing me into its thought-provoking and grim setting.
The demo started off a pretty fun sniper segment that had you clearing a base of intruding soldiers and robots before segueing into a section that included some dialog before showing off its first-person and turn-based battle system. Again, you’re a sniper, so it was pretty interesting to see our options limited to shooting enemies in the head, torso, and arms. Strangely enough, while headshots weren’t instant kills, they caused the most damage, so it’ll be interesting seeing how the combat changes overtime. Sure, heads are hard to hit, but what’s to stop a player from always aiming for it?
The next section was really to just get your feet wet and understand what the main character is doing, but just as it was time for his military assignment, the demo ended.
It goes without saying I was pretty into what I was playing. The game is currently scheduled to release on October 10 on just about every platform, and as crowded as the release schedule is, Long Gone Days will definitely be something we’ll pay attention to.