On this episode of the show: Octopath Traveller is out. We discuss the game’s characters, themes, and what it could mean for JRPGs as a whole. WARNING: Here there be spoilers!
7/22/2018 Walking The Eight Paths
- Intro
- The Octopath Show – Here There Be Spoilers
- P: Huh…maybe this is a prototype for that other show we never got around to…
- Where are we each at in the game?
- P: Chapter 3 done, just finished Therion Chapter 4.
- B: In the middle of Chapter 2.
- The characters and themes
- Ophilia – The meaning of family, and when a loved one gets sucked into a cult
- Cyrus – Knowledge and its uses, scientific ethics
- Therion – How betrayal can be a defining influence in one’s life for years
- Olberic – Not the straightforward revenge story it looks like at first
- Primrose – Straightforward revenge story co-starring the world’s oldest profession
- Alfyn – Medical ethics, “big pharma”, one good case against the Hippocratic Oath
- “Some lives just aren’t worth saving.” -Ogen
- Tressa – Finding value in things that don’t immediately display it.
- H’annit – The story does somewhat give way here to a long-term monster hunt.
- Battle System Shenanigans
- Magic in general, and Cyrus in particular, is OP.
- Have a Merchant feeding him BP for extra yahoos.
- Setting up “hissatsu” attacks with Olberic.
- Buffs and debuffs matter in this game.
- P: So far, playing my cards right, I dealt over 32K on a ch3 boss in one hit.
- Olberic + Thief is a pretty damn self-efficient killing machine.
- “Steal SP” is, at absolute minimum, essentially a free knife double-hit for thieves.
- Magic in general, and Cyrus in particular, is OP.
- The unavoidable Final Fantasy VI comparison
- FFVI had balls for taking on real-life issues the way it did in 1993-4.
- 2018 is a lot more permissive, but Octopath is very consistently openly topical.
- P: This is why I think it’s GotY. In 2018, it swings with the force FFVI did in 1993-4.
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