[SDCC50] “Dragon Ball Z: Kakarot” Hands-On

The Dragon Ball Adventure San Diego Comic-Con offsite activation is back, and it brought the highly anticipated action RPG, Dragon Ball: Z Kakarot, with it. We got our hands on the game for a few minutes, and while it’s definitely rough around the edges, there’s a lot of potential here.

Seeing as it’s a Dragon Ball Z game, it’s probably safe to assume that the game’s plot revolves around Goku’s primary story. The demo we got our hands on took place during the Saiyan saga, where Goku and Piccolo are tasked with fighting the invading Raditz.

As soon as we were given control, we got a try out of the game’s flight system Ascending and descending were done using the right trigger and right bumper, while holding A (on Xbox) allowed Goku to dash.

Eventually we ran into a fight and it was pretty simple. It felt a lot like a Tales game, except you’re in the air most of the time. In addition to standard melee strikes and combos to fall your opponent, you have Ki attacks (projectiles) and special moves you can perform when filling up your spirit gauge.

Fighting Raditz consisted of about two phases, and we actually died in the second one–ending our demo. It was kind of cheap considering the abundance of camera issues, so we hope it’s something devs take a hard, long look at.

Dragon Ball Z: Kakarot is being planned for a 2020 release.

Title:
Dragon Ball Z: Kakarot
Platform:
PlayStation 4, Xbox One
Publisher:
Bandai Namco
Developer:
CyberConnect2
Genre:
Action RPG
Release Date:
2020
ESRB Rating:
RP
Developer's Twitter:

The Dragon Ball Adventure San Diego Comic-Con offsite activation is back, and it brought the highly anticipated action RPG, Dragon Ball: Z Kakarot, with it. We got our hands on the game for a few minutes, and while it’s definitely…

The Dragon Ball Adventure San Diego Comic-Con offsite activation is back, and it brought the highly anticipated action RPG, Dragon Ball: Z Kakarot, with it. We got our hands on the game for a few minutes, and while it’s definitely rough around the edges, there’s a lot of potential here.

Seeing as it’s a Dragon Ball Z game, it’s probably safe to assume that the game’s plot revolves around Goku’s primary story. The demo we got our hands on took place during the Saiyan saga, where Goku and Piccolo are tasked with fighting the invading Raditz.

As soon as we were given control, we got a try out of the game’s flight system Ascending and descending were done using the right trigger and right bumper, while holding A (on Xbox) allowed Goku to dash.

Eventually we ran into a fight and it was pretty simple. It felt a lot like a Tales game, except you’re in the air most of the time. In addition to standard melee strikes and combos to fall your opponent, you have Ki attacks (projectiles) and special moves you can perform when filling up your spirit gauge.

Fighting Raditz consisted of about two phases, and we actually died in the second one–ending our demo. It was kind of cheap considering the abundance of camera issues, so we hope it’s something devs take a hard, long look at.

Dragon Ball Z: Kakarot is being planned for a 2020 release.

Date published: 07/18/2019
/ 5 stars


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