VOID/BREAKER, in its current state, serves as a solid foundation for what will evolve into an even more thrilling and replayable experience. The roguelite elements are positively compatible with the FPS gameplay, creating a gameplay loop that is both simple to understand but can also expand in complexity with the player as they progress. The movement mechanics are very fluid and compliment the fast-paced action of the FPS gameplay. With so many ways to modify weapon loadouts and player abilities, there is room for dozens of hours to be spent on this title.
Sometimes I look for a good roguelike to scratch that itch in my brain. Something about the core gameplay loop of getting better each time you die is satisfying, as it lets me see the fruits of my labor. Throw an FPS in there, and you’ve sold me on hours of jumping in guns blazing between hundreds of runs.
Well look no further, because Playstack is back at it again with publishing highly engaging roguelikes in the form of VOID/BREAKER, an FPS roguelite born from the mind of Daniel Stubbington of Stubby Games; a solo developer from the UK. Stubbington previously developed The Entropy Centre, a love letter to games like Portal; now VOID/BREAKER sets out to serve as a similar labor of love for the FPS and roguelite genres.
You are Test Subject 1473, a being selected by the all-powerful AI named Idris. You are bound by contract to navigate the trials set up before you, though it’s not clear why Idris wants you to keep running around and dying hundreds of times. Oh well, we’re here now, so guess we may as well have some fun while we’re at it. The story doesn’t leave you much to think about, as it just wants you to jump right into the action.
As is standard with roguelites, VOID/BREAKER gives the player opportunities to enhance their weapons as they progress through the trials presented before them. When you complete a room, you’re given the chance to open a chest that contains 3 different boosts. These could range from different projectiles that replace your grenades to simple damage buffs. The sheer amount of modifications you can find in chests opens the door for an unlimited combination of mods, so feel free to experiment with finding a loadout that works for your weapon of choice.
If you want to get far in a game like VOID/BREAKER, you’ll need more than just good aim. In VOID/BREAKER, you have access to movement tech that allows you to zip around the map with ease. If you want to survive, you’ll have to jump, dash, and slide your way through waves of enemies while also keeping an eye on your own health and cooldowns. The movement controls feel incredibly fluid and make running around various obstacles feel like you’re in an action movie.
The movement isn’t the only dynamic aspect of this game, though. The environments you jump around are also destructible, so you will want to use this to your advantage. Crushing an enemy with rubble will cause it to stagger, making it drop extra health and ammo pickups when killed, so it’s in your best interest to find opportunities to trigger the stagger effect.
As part of your arsenal, you are also equipped with a gravity gun–similar to the one from Half-Life. Just like that device, you’re able to pick up objects and throw them at enemies, so it can be helpful for long-range attacks if you can’t throw your grenades far enough; or if you want a more precise projectile to break some of your surroundings.
With all the different weapon types you have access to, it’s important to balance combat with fluid manuevering for an ideal run. However for those who meet their fate too soon, there are features available to enhance your future pursuits against the AI overlords.
As you explore, you’ll pick up different types of currency that can be used for permanent upgrades. Among those upgrades is a skill tree, where you can boost your defensive and offensive capabilities, as well as some utility features that improve your runs overall.
So you have your upgrades and mods, but surely that’s where the randomness stops, right? Nope!
In true roguelite fashion, even the world around you is randomly generated. As you hop on grind rails and speed around the map, you’ll encounter different types of rooms during your escape attempts. These rooms vary in their benefits; you can find an area with a treasure chest, or encounter a monolith that gives you a buff but comes with the cost of hurting the player.
You may even come across a Corruptor, which offers you the choice between pursuing greater rewards, but at the cost of more difficulty whether it’s more enemies spawning or losing access to certain tools and abilities for the next room; or moving on with your run unscathed but missing out on a rare chest that could give you the edge you’ve been needing to keep going.
VOID/BREAKER is a very open-ended experience, true to the roguelite genre. With so many upgrades and random rewards on the map, players can expect every run to be unique. Looking at the Early Access roadmap, it’s safe to say that the game will continue to expand its capabilities and how much further players can push the boundaries of their runs.
VOID/BREAKER is available on Steam in Early Access and is on PC Game Pass right now, with several large content updates scheduled through Q2 2026.
VOID/BREAKER, in its current state, serves as a solid foundation for what will evolve into an even more thrilling and replayable experience. The roguelite elements are positively compatible with the FPS gameplay, creating a gameplay loop that is both simple…
VOID/BREAKER, in its current state, serves as a solid foundation for what will evolve into an even more thrilling and replayable experience. The roguelite elements are positively compatible with the FPS gameplay, creating a gameplay loop that is both simple to understand but can also expand in complexity with the player as they progress. The movement mechanics are very fluid and compliment the fast-paced action of the FPS gameplay. With so many ways to modify weapon loadouts and player abilities, there is room for dozens of hours to be spent on this title.
Sometimes I look for a good roguelike to scratch that itch in my brain. Something about the core gameplay loop of getting better each time you die is satisfying, as it lets me see the fruits of my labor. Throw an FPS in there, and you’ve sold me on hours of jumping in guns blazing between hundreds of runs.
Well look no further, because Playstack is back at it again with publishing highly engaging roguelikes in the form of VOID/BREAKER, an FPS roguelite born from the mind of Daniel Stubbington of Stubby Games; a solo developer from the UK. Stubbington previously developed The Entropy Centre, a love letter to games like Portal; now VOID/BREAKER sets out to serve as a similar labor of love for the FPS and roguelite genres.
You are Test Subject 1473, a being selected by the all-powerful AI named Idris. You are bound by contract to navigate the trials set up before you, though it’s not clear why Idris wants you to keep running around and dying hundreds of times. Oh well, we’re here now, so guess we may as well have some fun while we’re at it. The story doesn’t leave you much to think about, as it just wants you to jump right into the action.
As is standard with roguelites, VOID/BREAKER gives the player opportunities to enhance their weapons as they progress through the trials presented before them. When you complete a room, you’re given the chance to open a chest that contains 3 different boosts. These could range from different projectiles that replace your grenades to simple damage buffs. The sheer amount of modifications you can find in chests opens the door for an unlimited combination of mods, so feel free to experiment with finding a loadout that works for your weapon of choice.
If you want to get far in a game like VOID/BREAKER, you’ll need more than just good aim. In VOID/BREAKER, you have access to movement tech that allows you to zip around the map with ease. If you want to survive, you’ll have to jump, dash, and slide your way through waves of enemies while also keeping an eye on your own health and cooldowns. The movement controls feel incredibly fluid and make running around various obstacles feel like you’re in an action movie.
The movement isn’t the only dynamic aspect of this game, though. The environments you jump around are also destructible, so you will want to use this to your advantage. Crushing an enemy with rubble will cause it to stagger, making it drop extra health and ammo pickups when killed, so it’s in your best interest to find opportunities to trigger the stagger effect.
As part of your arsenal, you are also equipped with a gravity gun–similar to the one from Half-Life. Just like that device, you’re able to pick up objects and throw them at enemies, so it can be helpful for long-range attacks if you can’t throw your grenades far enough; or if you want a more precise projectile to break some of your surroundings.
With all the different weapon types you have access to, it’s important to balance combat with fluid manuevering for an ideal run. However for those who meet their fate too soon, there are features available to enhance your future pursuits against the AI overlords.
As you explore, you’ll pick up different types of currency that can be used for permanent upgrades. Among those upgrades is a skill tree, where you can boost your defensive and offensive capabilities, as well as some utility features that improve your runs overall.
So you have your upgrades and mods, but surely that’s where the randomness stops, right? Nope!
In true roguelite fashion, even the world around you is randomly generated. As you hop on grind rails and speed around the map, you’ll encounter different types of rooms during your escape attempts. These rooms vary in their benefits; you can find an area with a treasure chest, or encounter a monolith that gives you a buff but comes with the cost of hurting the player.
You may even come across a Corruptor, which offers you the choice between pursuing greater rewards, but at the cost of more difficulty whether it’s more enemies spawning or losing access to certain tools and abilities for the next room; or moving on with your run unscathed but missing out on a rare chest that could give you the edge you’ve been needing to keep going.
VOID/BREAKER is a very open-ended experience, true to the roguelite genre. With so many upgrades and random rewards on the map, players can expect every run to be unique. Looking at the Early Access roadmap, it’s safe to say that the game will continue to expand its capabilities and how much further players can push the boundaries of their runs.
VOID/BREAKER is available on Steam in Early Access and is on PC Game Pass right now, with several large content updates scheduled through Q2 2026.