REVIEW: “The Day I Became a Bird” is a cute children’s book in game form
The Day I Became a Bird is a short, yet adorable storybook inspired adventure. Don’t expect in-depth gameplay though.
Read moreThe Day I Became a Bird is a short, yet adorable storybook inspired adventure. Don’t expect in-depth gameplay though.
Read moreI’m not sure what rock I’ve been living under all this time, but clearly it’s been missing Bubsy, and in several dimensions. Bubsy 4D is the comeback game of a series that dates back to the early 90’s on the…
Read moreAnimation is quite possibly the most laborious art form on the planet, and hand-drawn animation even more so. You have to have a real dedication to your craft in order to draw hundreds upon hundreds of images of the same character in the hopes that they’ll move. It’s the reason titles like Cuphead took so long to develop; it took over seven years to produce that game, and an enormous chunk of it was spent on the individual animation cells needed to make the magic happen.
Read moreFunctional, comfortable, and strong. Those are three words I would use to describe the Atlas 200 headset. While the audio quality isn’t the most impressive, it’s a great all-around gaming utensil to provide you with more immersion into the battlefield or a cute JRPG cutscene set in a fantasy world.
Read moreIn every subjectively measurable way, this game is turbo-charged, immensely enjoyable, and such a profoundly well-executed experience that it’s already shortlisted for the top of my game of the year list.
Read moreMarathon is a game I did not expect to get its hooks into me. On the surface, Bungie’s new PvPvE extraction shooter looked like the kind of game I had already drifted away from. I know Bungie’s work well. I put more than 1,500 hours into Destiny 2 and hundreds more into the first Destiny, enough to understand the studio’s strengths almost instinctively. Bungie knows how to make shooting feel good, how to build mystery into a world, and how to take a familiar idea and push it just far enough in a strange direction to make it feel fresh.
Read moreRyan Gosling drives, I clean. He has a scorpion jacket. I have headphones. He navigates the streets well. I navigate dogs in the way well enough. So naturally, I’m well suited to discuss Cleaning Up!, a game all about… that.
Read moreMINOS is a valued toolbox of devious joy and wracking despair that’s pretty easy to look at, play with, and understand even as it gets more complicated and complex. Ultimately, you’re in control, for better or worse, and any game that gives you this level of freedom and personal expression is one that should be pedestaled like a bronzed Greek god for all to see.
Read moreIt’s somewhat strange that there aren’t many indie games taking inspiration from Grand Theft Auto. Driving around a city while taking on crime jobs is a great loop, so when Samson was announced, I was excited to play it. That excitement turned to annoyance in very short order, though, as the game is just plain bad in most ways, from its awful driving and terrible combat to its poor balance and meaningless game focus. The incredibly bland characterization certainly doesn’t help matters either, all combining to make for a subpar experience across the board.
Read moreWhen it comes to puzzle games in a 3D realm, atmosphere is what consistently keeps me hooked into the world whose mysteries I’m unraveling. Games like The Witness and The Talos Principle did so in a way that had me reflect on existentialism, and as such, remained very impactful in my experience. When I first looked at The House of Hikmah, I had a feeling this would be another special experience to immerse myself in, this time in the realm of Middle Eastern inspiration.
Read moreHave you ever wanted to play a 2D game like Contra or Mega Man, but with the ninja rope from Worms Armageddon? Developer Mommy’s Best Games have just want you need.
Read moreAs a fan of animated musical feature films, People of Note immediately got my attention when it was first unveiled late last year. The fact that it was also a turn-based RPG sealed the deal that it was a game I needed, but as I went through its mostly charming 20-hour journey, I felt like I had more moments of frustration than enjoyment.
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