REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try
This whole game’s existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced this game during the ArcSys Showcase in the middle of last year, people were expecting maybe a new Guilty Gear game, something Blazblue related, or just another cool-ass property that carried similar edge or oddball swagger of those games. Instead, we got DAMON and BABY with a bunch of RPG stuff.
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