The Taken King is the third installment of DLC for Bungie’s 2014 hit, Destiny. Has the light died down on your interest in the franchise or does Destiny have what it takes to continue the challenge and fun?
The Taken King seems to be the first true expansion for Destiny while House of Wolves and The Dark Below were more of a smaller DLC. This time around we’re being treated to all new subclasses and game types on top of more missions, raids, and gear.
The Vanguard have intercepted a Cabal distress signal on Mars’ moon Phobos and have sent Guardians to see what’s the big deal. Remember Crota, The Hive king you destroyed in The Dark Below? Well, Oryx, his father, is pretty pissed you killed his son and has brought the Taken to seek revenge by destroying the Guardians and consuming the Solar System. It is up to you to seek forgotten powers that will increase your strength and put an end to this crazy family. Will you be able to wield those powers and defeat The Taken King on his Dreadnaught ship?
So what does that awesome story mean for you as a player? Those empty subclass slots are finally getting filled. This may be the biggest change in gameplay since the game first released and seems to be one the fans have been waiting for. I got the chance to go hands-on with each of the classes and they all felt amazing and well-balanced.
Nightstalker is first up for you Hunters. The first two Supers featured offensive forces and the Hunter is finally getting a support Super. Shadowshot has the Hunter in the air drawing back a void arrow before unleashing it on the enemy. The shot then creates a ball of void that snares all nearby enemies. Accompanying the Shadowshot is a new grenade in the form smoke. This will disorient your opponents and can harm your enemy when you level it up.
The Stormcaller is a treat for you Warlocks. This turns your character in a lightning wizard that would even put even a certain Norse God to shame. Glide around the map and even teleport before catching your enemy with a bolt of lightning that will chain if their teammates are nearby. Your Warlock will also wield lightning grades very similar to that of the Titan Striker subclass.
Last, but certainly, not the least, we have Sunbreaker for the Titans. Wield a hammer that possesses the power of undying suns. Walk around with a hammer that you can throw or Suncharge, similar to the Shoulder Charge, your enemies in to submission. I genuinely ran the other direction when I saw a Titan catch on fire. There’s no other way to equip such great power than with grenades that send fire forth or sets your enemies on fire.
We can also expect all new Exotics and Legendarys that will continue to push the Level Cap up. A new strike (strike is being made available on PS4 first) and raid will also be available to those willing to endure. Three new Crucible maps (four on PS4) will also be entering the playlist and two all new game types.
Mayhem Clash will pit players against each other in deathmatch fashion but with a much reduced cooldown time for grenades and melee attacks as well as Supers being readily available every 20-30 seconds. The name fits the game type very well and don’t be surprised if they bring the Mayhem moniker to the current game types.
Rift finally brings Capture-the-Flag to Destiny. Everything that players enjoy about Capture-the-Flag in any previous shooters is present here and even features some extra stylish ways to score the rift.
Want to pick up The Taken King but didn’t play the other DLC? The Legendary Edition for $79.99 will contain the standard game and both previous DLCs. The digital download will be available for $39.99. Will you be traveling back to orbit come September 15 or does your destiny lie elsewhere?