One of the games featured for Project Morpheus at Comic-Con was The London Heist. The game actually handled quite well, but if it weren’t a Morpheus game, there’s no telling how good or bad it is as of now.
First things first, Project Morpheus. For those of you unaware of Sony’s foray into VR, it makes use of a VR headset, headphones, and the PlayStation Move controllers. Yep, the Move isn’t dead. The Morpheus itself isn’t very heavy, and it’s actually quite comfortable. However, if there’s one thing for concern, I’d mention that it’s extremely easy to sweat in.
I only played about 10 minutes of The London Heist, but after dying I was totally drenched. I want to say it was because the game was intense, but let’s not kid ourselves.
Once we had the device calibrated properly, I took a seat and found myself in an abandoned dark room. I had no idea what was happening until I moved my head around to take a look at the environment. That was where I discovered someone smoking in front of me.
After interrogating me, the threat received a phone call, and gave the phone to me, and that’s where gameplay really began.
The game looks to be telling a story of the past, as everything from that point got extremely blurry. (Either that, or my sweat was clogging the viewer.) Once I had my hands in front of me I saw that I could pick things up with the back trigger of the move control, while the main button would drop things. With that, I opened up a drawer and found a key. Then I opened up another and found a gun with bullet cartridges. The act of reloading your weapon is as easy as loading the cartridge at the bottom of the handle like a real gun, and yes, the triggers fire.
Before I knew it, I was in a shooting spree — one that I died in before being told to go away.
With an actual controller, I definitely could’ve gotten farther. That being said, there really isn’t much to say about the Morpheus yet, but the VR and 3D visuals are definitely impressive. Still though, it’s not for everyone, and I can imagine a lot of accidents happening at home with this technology.
Either way, I’m a guinea pig for this kind of stuff, so I’ll provide any updates as we get closer and closer to release. For now, it’s definitely nice to try, but I wouldn’t go out of my way to own one just yet.
Keep it tuned to SmashPad for more.