Blossom: The Seed of Life is coming out March 9 on Steam and my time with the demo has been quite pleasing. This survival game charges your little robot form with terraforming this Mars-like planet that is covered in fog and dust storms, but as you build new machines and tools to further the process, you unlock more ways with which to bring life to this planet. Even just an hour in, this demo gave me the vibes of games like Astroneer in terms of the constant progress of building out your base and exploring the world around you along with a nifty backpack where you store materials and such on the sides that also displays your remaining power before you must recharge yourself. I also love the low gravity jump that lets you cross a good distance while spinning as much as possible, though lacking the means with which to stop it at the moment is the only downside when I’d like to be a bit more precise.
In the video, I managed to clear up the air to reveal the red beauty of this world that I could more easily explore the ruins of former satellite dishes and other machines where I gain some logs with a small piece of the story of what I assumed happened here. I did unlock these fun rovers that follow me when attached to provide me with better mining lasers, more storage, and even extra battery juice for a longer run. My only issues with the demo so far has been the clunky ways in which I try to place things in storage on my rover, as it is just tall enough and the cursor highlight just awkward enough to make it a frustrating mess that I’d rather carry things on my own backpack than mess with it any further. The placement of your machines also left a lot to be desired as it does not let you plant them where ever you want or give you a top-down view to better see the ground around you, so you’re left running around in the hopes of finding the correct angle your robot must face to put a drill where you want it. It’s also the sort of game where you deal with some poor tutorials and slowly figure out how everything works, so you may start a second run in a newly-generated world with all of the knowledge you’ve gained to be more efficient and more capable to build out a better base. This demo being not the final build that will be out in a few weeks, I hope it improves a lot of these smaller details before it is out.
Blossom: The Seed of Life is coming out March 9 on Steam and my time with the demo has been quite pleasing. This survival game charges your little robot form with terraforming this Mars-like planet that is covered in fog and dust storms, but as you build new machines and tools to further the process, you unlock more ways with which to bring life to this planet. Even just an hour in, this demo gave me the vibes of games like Astroneer in terms of the constant progress of building out your base and exploring the world around you along with a nifty backpack where you store materials and such on the sides that also displays your remaining power before you must recharge yourself. I also love the low gravity jump that lets you cross a good distance while spinning as much as possible, though lacking the means with which to stop it at the moment is the only downside when I’d like to be a bit more precise.
In the video, I managed to clear up the air to reveal the red beauty of this world that I could more easily explore the ruins of former satellite dishes and other machines where I gain some logs with a small piece of the story of what I assumed happened here. I did unlock these fun rovers that follow me when attached to provide me with better mining lasers, more storage, and even extra battery juice for a longer run. My only issues with the demo so far has been the clunky ways in which I try to place things in storage on my rover, as it is just tall enough and the cursor highlight just awkward enough to make it a frustrating mess that I’d rather carry things on my own backpack than mess with it any further. The placement of your machines also left a lot to be desired as it does not let you plant them where ever you want or give you a top-down view to better see the ground around you, so you’re left running around in the hopes of finding the correct angle your robot must face to put a drill where you want it. It’s also the sort of game where you deal with some poor tutorials and slowly figure out how everything works, so you may start a second run in a newly-generated world with all of the knowledge you’ve gained to be more efficient and more capable to build out a better base. This demo being not the final build that will be out in a few weeks, I hope it improves a lot of these smaller details before it is out.