For me, 2018 was the year of comebacks.
For me, 2018 was the year of comebacks.
Japan has produced some of the most inventive games ever developed for the medium, and in the process have also created entire genres that previously didn’t exist. Their devotion to whimsy and the melodramatic has produced everything from adorable shooters like Fantasy Zone, to action dating sims about steam powered robots like Sakura Wars. It seems that the inventiveness of Japan’s developers knows no bounds. But considering Japan’s history, it is perhaps understandable that they have tended to shy […]
The word ‘Soulslike’, much like the word ‘Roguelike’, has become incredibly ubiquitous in recent years. With the dark horse success of From Software’s rewarding and punishing franchise, players and developers all over the globe have discovered their inner masochist. Maybe it was the perceived ‘hand-holding’ nature of modern gaming, what with their robust tutorials and streamlined control schemes. Maybe it was just the feeling of having actual consequences for dying in a game. For whatever reason, gamers enjoy dying. A […]
Conan the Barbarian is one of those characters that is so ubiquitous that he has become a trope in and of itself. From his origins in the pulp magazines by author Robert E. Howard, he’s been given life in movies, best-selling comic books, and occasionally video games. Yet to be completely honest, none have been able to really portray him the way Howard portrayed him in prose.
So after having played Kingdom Come: Deliverance for several hours, running and horseback riding through 15th century Bohemia, braving the elements and vicious bandits, and occasionally eating an overripe apple, I’ve made a very important discovery: It must have really sucked to be a peasant in the Middle Ages.
This year was a series of major highs and some super lows, including both some surprise hits and some serious letdowns. While we started to see what might be the death knell of the AAA-side of gaming, we also saw Nintendo become a major player again, as well as the further sophistication and prominence of indie and mid-tier game developers gaining attention. With that said: here’s my top ten games for the year of 2017. (Number One will totally NOT […]
I could probably tell you about the timeliness of this game and its release. I could probably tell you about the minor controversy that erupted on social media when the trailers were first released on YouTube. I could also probably tell you about the unbridled absolute joy that I experienced as I slaughtered wave after wave of Nazi scum with a hatchet and a shotgun, or the various touching and funny moments that pepper this amazingly cinematic gaming experience. Hell, […]
“Nintendo hard.” To a generation of gamers this phrase has come to embody something special. It was a time when console gaming was experiencing its rebirth after a disastrous industry crash in the mid 1980s. It was a time when video arcades had to share industry space with a serious competitor.
There are times when one comes across a game that has been hyped to death and then reveals itself to be disappointingly mediocre. There are times when a game comes from a respected franchise with a reputation behind it, only to be a shadow of its better installments. There are even times when a game has so much promise, so many great concepts and ideas to express, and yet is completely ruined by troublesome gameplay and overall bad execution.
“Behold! I teach you of the Superman! He is this lightning! He is this Madness!” – Friedrich Nietzsche, “Thus Spoke Zarathustra” (Pretentious review introduction quoting Nietzsche? Check.)
When it comes to writing, character development, and world building, there are few developers in the west that can compete with BioWare. Originally a company founded by two M.D.s for the purpose of developing medical software for hospitals, they would eventually become famous first for their lauded Baldur’s Gate series, and then for the groundbreaking Star Wars: Knights of the Old Republic. The latter made great strides in storytelling, player choice, and even in LGBTQ recognition. BioWare would then follow […]
Japan has given birth to some of the most unique and eccentric game developers in the field. Hideo Kojima, for example, went a long way in adapting and articulating the language of film in his games. Fumito Ueda, whose minimalist storytelling and fantastical worlds invoke the atmosphere of dreams. There’s late Kenji Eno, who gained a reputation for extremely unconventional game design and strange marketing techniques supplemented by his notoriety as a musician. Then you have Taro Yoko, also known […]