Category: PC

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[PAX East 2026] Hands-On: “Cat Secretary” Paws Its Way Into The Work Sim Genre

author image by Adriana Rodriguez | PAX East PC Previews Steam | 0 Comments | 03 Apr 2026

Good Story Guild returned to PAX East with a new demo for Cat Secretary, a game I’ve been highly anticipating since I first tried it last year. Cat Secretary is a cozy 3D job sim that has you working for a massive corporation, and it’s your duty to uncover the secrets work wouldn’t want the world to know while keeping everyone happy… but as a cat, of course.

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[PAX East 2026] Hands-On: “Grave Seasons” has Cultivated a New and Fascinating Type of Farming Sim

author image by Michael Fertitta | PAX East PC PlayStation 5 Previews Xbox Series X | 0 Comments | 02 Apr 2026

During PAX East, I was given the opportunity to sit down and play through a demo of Grave Seasons and talk with Emmett Nahil, the game’s Narrative Director. While the demo was a bit shorter than I would have liked, I absolutely came away with positive impressions of this title ahead of its August release. Grave Seasons takes the tried and true relationship building and farming elements of the genre and adds a new layer of narrative-driven complexity to keep players invested in the world around them.

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[PAX East 2026] Hands-On: “GNAW” packs a prehistoric punch!

author image by Michael Fertitta | PAX East PC Previews | 0 Comments | 31 Mar 2026

PAX East never ceases to impress me with the sheer amount of indie titles on the show floor, and one of those that caught my attention was a dinosaur-themed Metroidvania called GNAW from Redstart Interactive. I was fortunate enough to play the demo for a half hour and talk with the developers about what compelled them to create this prehistoric adventure, and in the process, I was quickly taught how rusty I am with the genre.

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REVIEW – “Fishbowl” is a cozy story of grief and growth during the pandemic

author image by Danreb Victorio | PC PlayStation 5 Reviews | 0 Comments | 30 Mar 2026

Fishbowl is a story about grief during a big life transition, and it just so happens to take place at a time when almost everybody was hoping things would go back to the way they were.

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REVIEW – “Homura Hime” may soothe your desire to play a new NieR

author image by Chris Penwell | Articles PC Reviews | 0 Comments | 27 Mar 2026

Homura Hime is a great detour as we wait for bigger and better character action games to release. It’s refreshing to play an action title that isn’t a Soulslike yet still offers stunning, visually impressive boss battles. While the lack of English voice acting is disappointing, the characters are likeable despite a weird storyline that goes too crazy for its own good.

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REVIEW – “Mega Man Star Force Legacy Collection” won’t change OG Mega Man fans’ minds, but it’s a shining example of how to preserve DS games

author image by Kayla Merritt | Nintendo Switch PC PlayStation 4 PlayStation 5 Reviews Xbox One Xbox Series X | 0 Comments | 25 Mar 2026

Mega Man Star Force Legacy Collection serves as a blueprint for how developers can bring DS titles to modern systems. The collection, which comprises multiple versions of the three Mega Man Star Force games, is a unique time capsule of a very different type of Mega Man game that’s a bit of a continuation of the Battle Network series while also changing things up for the DS. It’s definitely a mixed bag and not for everyone, but there’s directions here that developers can take when rescuing their lost DS libraries and bringing them to current audiences.

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REVIEW – “Virtua Fighter 5 REVO: World Stage” rises to the occasion

author image by Patrick Mifflin | Nintendo Switch 2 PC PlayStation 5 Reviews Steam Xbox Series X | 0 Comments | 25 Mar 2026

Virtua Fighter 5: Final Showdown will go down as a “forever game” and a true icon of the end of the arcade era, but perhaps due to said end of the arcade era, Sega didn’t seem to care to follow up on it, leaving it as the main Virtua Fighter title throughout the entirety of the 2010s.

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[GDC 2026] Hands-On: “Nomori” is what you get when you make Portal cozy

author image by Danreb Victorio | GDC PC Previews Steam Xbox Series X | 0 Comments | 24 Mar 2026

One of my favorite media events during GDC is the Xbox Play Anywhere Showcase, formerly known as the ID@Xbox Showcase (but something makes me think they’ll go back to the old name next year, assuming they’re back). On top of the awesome games on the floor, normally with a developer or two alongside them, there’s a bunch of food, an open bar, and it presents an opportunity to network with other people in games media. It’s a reunion of sorts with unreleased games and great vibes, but once you get through all that, the real joy is uncovering a gem here and there. That’s what I think I might have done with Nomori.

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[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

author image by Adriana Rodriguez | GDC PC Previews Steam | 0 Comments | 23 Mar 2026

SmashPad attended The MIX + Kinda Funny’s Spring Game Showcase during GDC. To be honest, while walking around the venue, I was very overwhelmed and didn’t know what to play and almost didn’t play anything. It was technically day two…

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REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

author image by David Rodriguez | Nintendo Switch PC PlayStation 5 Reviews Steam | 0 Comments | 22 Mar 2026

This whole game’s existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced this game during the ArcSys Showcase in the middle of last year, people were expecting maybe a new Guilty Gear game, something Blazblue related, or just another cool-ass property that carried similar edge or oddball swagger of those games. Instead, we got DAMON and BABY with a bunch of RPG stuff.

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REVIEW – More than a reboot, Milestone makes “Screamer” more satisfying than ever

author image by Filippo Dinolfo | PC PlayStation 5 Reviews Steam Xbox Series X | 0 Comments | 22 Mar 2026

In 1995, a small studio from Milan took a risk, trying to bring a fast, well-playing Ridge Racer-inspired game to the PC. Screamer was the result, and it launched a franchise that earned itself a loyal fanbase. The series evolved with the technology of the day, adopting early 3D acceleration to achieve a smooth framerate. It went from pure road racing to rally and off-road, looking poised to become something long-lived. But publisher Virgin Interactive fell on hard times; the IP was sold off, bounced between companies, and became entangled in red tape before going dormant for nearly two decades.

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